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It’s just so satisfying to cruise around an enemy base and strafe it with unlimited missiles. Still, the addition of the jetpack tremendously changes the game, giving Rico much more maneuverability in the air. Both can be upgraded by completing various tasks scattered throughout the island, though these upgrades are nowhere near as eclectic as the grappling hook’s. Rico also gets a jetpack and missile launcher, similar to the one from a Just Cause 3 DLC. The customization options aren’t as robust as Just Cause 3 but Avalanche being more focused on the grappling hook is very much welcome.
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On top of that, each has individual mods you can unlock to influence their behaviour. Yup, the grappling hook now comes with three new attachments: the Retractor drags a target to its anchor point, the Air Lifter lifts almost anything you fire it at, and the Booster attaches a reusable rocket booster to its target. Enemies have heavy armor? Use the grapple and send them floating away with helium balloons.
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The only thing going for these filler missions is their open-ended approach, as you’re free to be spontaneous or creative with how you accomplish them. Don’t want to shoot down an enemy chopper? Use the grapple and smash it to earth. They’re bland with similar, repetitive objectives that don’t have any bearing on the plot. Find and destroy generators, hack an objective, that sort of thing. The issue lies in the boring filler missions you must complete to access to the story missions. That goes for the general story too, as Rico’s personal stakes didn’t feel as significant as his previous desire to liberate Medici. While the missions themselves are pretty bombastic, they don’t feel as impactful as before. There’s not a lot of time spent on setting up the story or set pieces, just some quick cutscenes and you’re off. Story missions feature prominently on the map but the cinematics and plot seem much thinner when compared to Just Cause 3.
It’s only after you’ve liberated a region and moved to its frontlines, shown on the map, that it’s missions will unlock. Each region has its own cost, with some only requiring a single Squad Reserve unit while others needing more. It’s definitely a smart way to get you wrecking no matter what you do, though the meter fills up a bit too slowly for my taste. To liberate a region you’ll need to spend Squad Reserves, an in-game currency you get from unleashing destruction. However, it has a cooldown and I personally like to fly with the wingsuit everywhere instead. It takes quite a while to travel the whole map though there is a quick travel option you can unlock.
As mentioned, there are a ton of new environments now so you’ll go from forests to deserts to even snowy mountains. Other than that, you’ll be liberating the many different regions as before. The missions that feature these are some of the game’s best, showing off the crazy environmental effects and destruction the game is capable of. The big exception is that we now have multiple environments with extreme weather: tornadoes, thunderstorms, sandstorms… they’re all there. The blowing things up portion should be familiar to old fans, as Just Cause 4 is pretty similar to the previous game in nearly every aspect. Extreme weather but extremely dull filler To keep it short, Rico comes across rumors that his father had worked on secret weapons for the Black Hand at some point, so he goes digging for the truth in-between bouts of blowing everything up. It seems that developers Avalanche wanted to save that showdown for a sequel, and they’ve even added a personal twist too. You might remember these guys as the hired goons from Just Cause and especially Just Cause 3, as their survival always felt like one of the worst unresolved threads from that game.
This time, he’s off to the fictional South American country of Solis to tackle the Black Hand directly.
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Sadly, the game simply trades in the old technical issues for a whole boatload of new ones, without ever rising to become anything more than above average.Īfter liberating his homeland of Medici, series protagonist Rico is back to take down another threat. Despite its rocky launch and tremendous technical issues, Just Cause 3 ended up being one of my favourite games of the last few years it’s safe to say I was really looking forward to even bigger mayhem in Just Cause 4.